Tuesday, December 24, 2024

Do new smart glasses contribute to the development of augmented reality technology concepts?

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Glasses

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Apple Vision Pro glasses

Apple is famous for introducing new products that contribute to changing the nature of what people know in the market.

For example, the launch of the “iPod” device played a major role in changing the way the world interacted with music, while the launch of the “iPhone” marked the beginning of the era of smart phones. It is an inevitable necessity of life. .

And the company this week introduced a new device called “Apple Vision Pro,” a smart glass that combines reality and the virtual world, which will be priced at $3,499 early next year.

American tech giant Apple launched the new product as an invasion into the world of “mixed reality” glasses called “spatial computing” and a catalyst for a new revolution in smart glasses technology.

But can Apple achieve success in an area where many have failed before?

The history of mixed, virtual, and augmented reality viewing devices is littered with traces of past failed projects, and Mar Hicks, a technology historian and professor at the Illinois Institute of Technology, says: “We’ve seen a variety of improved. Reality and virtual reality products were actively promoted but failed to deliver on their promise.” .

As augmented and interactive reality technology and virtual reality technology tend to manifest themselves in the gaming industry, a large part of the problem is finding ways for people to use this technology if they want or need to.

Apple CEO Tim Cook poses with glasses

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Apple CEO Tim Cook poses with Apple Vision Pro glasses.

“In the last 20 or 30 years, or since the late 1980s or early 1990s, this vision of virtual reality has been put forward,” says Sylvia Pan, professor of virtual reality at the Goldsmiths Institute, University of London.

Some attempts appeared in the market, such as the introduction of the “Virtual Boy” glasses from Nintendo, which were advertised as being able to provide “stereoscopic” 3D graphics while playing games.

However, the product suffered from problems characterized by its high price and inadequate performance, as well as lack of interest from users in promoting the company’s second attempt to launch a 3D gaming platform, the “3DS”.

“There was a lot of interest in the early 2000s, but that has gradually waned,” says Pan.

In 2013, the Oculus Kickstarter campaign and the creation of a virtual reality class company called Oculus VR were launched back in 2013 by Palmer Luckey, a longtime game developer who takes classic video games for a new spin.

In addition to being a fan of video games, Lucky is also passionate about technology, with what he calls his personal collection of the world’s largest virtual reality glasses. He built his first pair of glasses at the age of 16, and in August 2012 launched a crowdfunding campaign under the umbrella of “Oculus VR”, confident that one of his first models would be of sufficient quality to be released on the market. “.

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Some attempts have appeared in the market, such as Nintendo’s “Virtual Boy”.

The goal of the Kickstarter campaign was to raise $250,000 (at the time) through cloud funding to produce glasses that would provide an amazing gaming experience, and the campaign eventually raised 10 times that amount.

Oculus was a rare success story in the early days of the relatively recent history of virtual reality glasses, which was acquired by Facebook (now Meta) in March 2014 for $2 billion (at the time). The acquisition of Oculus led to a major advancement in technology, and Meta continues to play a major role in the industry as it creates a new virtual world known as Metawares.

While Metta’s shift to virtual reality seems to have helped the technology become more widespread, backing a major tech company doesn’t necessarily mean success.

Ten years ago, Google launched its Google Glass product.

Users see the world with a graphic overlay of digital information that appears on top of what they actually see, but the product has failed to achieve market success. The glasses were considered clunky and difficult to use, and many users objected to the built-in camera that allowed them to record the world around them. Perhaps worse, those who were too eager to wear these glasses were called “interlopers.”

“I tried Google Glass a long time ago in 2013 and found the basic experience funny, even by 2013 standards,” says Ernie Smith, a tech journalist and moderator of the Tediom newsletter, which tracks weird attempts and failed techniques.

He adds, “If Google released a version with modern technology today, it would be greeted with great enthusiasm.”

Two years after launching Google Glass, another company called Magic Leap announced its own product.

Magic Leap has huge backing and has raised more venture capital than any other company in the market over the last decade, taking three years to produce augmented reality glasses.

Magic Leap Glasses

BBC
At the time the Magic Leap was still the best pair of glasses

In August 2018, the company’s goal was to sell 100,000 glasses in its first year, but six months after the launch, reports indicated that the company had sold only 6,000 units.

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Part of the problem was the cost of the product, at $2,300. However, since the field of view was very limited, the glasses also suffered from lack of image quality. However, it is still considered the best mirror compared to other glasses available at the time, such as Microsoft’s HoloLens.

The main issue is that consumers are trying to find uses for these devices to justify their purchase.

In contrast, other simpler augmented reality methods, such as the game “Pokemon Go” for smartphones launched in 2016, have been hugely successful, and the idea of ​​augmented reality has become organic with very little diffusion. Cute cartoon characters appear on the phone screen while viewing the real world through the device’s built-in camera.

Cities quickly filled with smartphone-wielding enthusiasts, and sometimes even on-duty police officers, chasing virtual characters, sparking fears of an increase in fatal accidents on busy roads, though enthusiasm for the game quickly faded.

“Many AR technologies struggle to connect with ordinary people or communicate for a fleeting moment like innovation or sports,” says Hicks. “As for the price of Apple’s product, that’s unlikely to change.”

Glasses

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Microsoft’s HoloLens has achieved modest sales due to its targeting of professionals

However, Sylvia Pan believes that two key advances in the underlying technology for such glasses mean Apple has a better chance of success now than ever before.

He says the world has advanced to the point where tracking technology that detects the wearer of glasses and integrates a graphics interface in the appropriate environment can do this in real time.

Graphics display technology is also accelerated, which means it’s faster to perform operations, and Apple says the “R1” computer chip in the glasses can broadcast new images in under 12 milliseconds, eight times faster than the blink of an eye.

However, there is still a gap between reality and hype – or hope – about how these devices will change our lives.

“I think a large part of that is because these ideas are often promoted as exciting new experiences, with examples of really recent use cases,” says Smith.

Smith believes Apple has been smart about introducing Vision Pro by showing device use cases that reflect how people interact with computers rather than illusory ideas.

Apple’s website shows users surfing the web and watching video without screens.

At nearly five times the price of the first iPhone in 2007, adjusted for inflation, Apple is still struggling to get more users to try its product.

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Some tech experts suggest that Apple should target the first version of its Vision Pro at special users, architects who can envision what a building will look like in the space they work in and guide future generations. Advances in technology have brought the price down, more for ordinary users.

The aim of introducing a product to a niche audience is to follow the path taken by Apple’s rival Microsoft in 2016 when it unveiled its “HoloLens” mixed reality glasses, and one expert told the BBC that Apple hopes to record sales of up to 150,000. Vision Pro glasses are on sale for the first year.

Although 300,000 HoloLens glasses have been sold since its launch, the company has been able to make up for it by promoting the desired benefits of using its product, including using the technology to help surgeons perform complex brain surgeries, according to experts. In bowel cancer surgeries, the application of the technology was also monitored in engineering institutions.

Apple Vision Pro glasses

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Apple Vision Pro, a smart glass that blends reality and the virtual world, sells for $3,499.

Microsoft recently announced a $21.9 billion contract to supply 120,000 glasses to the US military.

However, there are some concerns that studies have raised, such that augmented reality glasses may make it more difficult to complete complex tasks without any high-tech assistance.

Even if Apple doesn’t eventually appear on the global operations stage, there is an active path to using augmented and virtual reality to train people to perform tasks before performing them in the real world.

“Now there are many applications that use virtual reality for training purposes,” says Pan. Is that enough to maintain one of Apple’s functions? The answer is still uncertain.

Apple faces stiff competition from the “Magic Leap” which launched the second version of its glasses last year and Microsoft’s “HoloLens 2”. Despite this, Google announced last March that it was suspending development of its latest smart glasses, and there is no sign of reviving the idea of ​​the project.

“If (the product) inspires others to copy and release new applications, it will be interesting to see in a year or so,” Hicks says. With most people.” “.

Stuart Wagner
Stuart Wagner
"Professional coffee fan. Total beer nerd. Hardcore reader. Alcohol fanatic. Evil twitter buff. Friendly tv scholar."

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