Indicates advertising Google Chrome Beta94 mentions that Google is implementing some new web standards that can enhance the browser-based gaming experience, with the soon-to-be-released webcodes making cloud gaming easier and faster, while making it easier for developers to test WebGPU already in the dark. Use the power of your computer to run them in the browser.
Webcodex is an API designed to give developers better access to video codecs already bundled with your browser, which finds what makes video streams.
While there are already ways to play video in Chrome, they are not designed for things like cloud gaming, which is best when the response time is as slow as possible, webcodes are designed to avoid overloading streaming incoming video to your screen as quickly as possible, with the help of hardware decoding.
Theoretically, it would work better on slower hardware (PCs that prefer cloud gaming anyway) than it currently does.
By allowing the latest and most tested WebGPU to integrate with your computer’s graphic API (such as Apple Metal, Microsoft DirectX 12 or Vulcan), you’re giving your computer’s graphics power better access to web developers.
It’s easier for web developers to speak the language they understand with your graphics card, without going slower into the other layers, which is the next generation version of WebGL, which allows developers to take advantage of the (now increasingly obsolete) OpenGL framework. Reasonable).
In the future this technology will make it easier for developers to create browser-driven graphics-intensive games and take advantage of the full power of the current generation of GPUs.
I reported in July 2020 Google Zoom was interested in using the Web Codex for video conferencing, and WebGPU could be used to provide 3D models in the browser or to speed up machine learning models. The makers have also started testing which means they will appear in Chrome.
But we do not see Webcodex or WebGPU support experiences for some time. As WebCodex is already approaching release (expected to run by default on the upcoming Chrome 94), developers will still need to work with their applications on it. As for WebGPU, it is currently in its beta phase, which Google expects to complete in early 2022.
Whether it ends up being a feature at that point depends on how the test goes, the specification is done, and whether there are individuals interested in using it.
While these technologies may not make the impossible possible, and when they are exciting, when things are easy or flexible, they reduce access barriers for developers, gamers who want to play on the Internet, live broadcasts or original games, while developers can improve how they get other parts of the experience by finding frames on your screen. Time to spend.
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